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You can start to create a sort of fan wish list without necessarily going out and engaging with the fans, because we wanted to maintain some level of secrecy around it. From that, you can start to gauge what people would change and what they already have changed within the modding community that’s had a really positive reception.
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Fans have been asking for this for a long, long, long time, so we have a community out there that’s been modding the PC version for years. You’re in this weird sort of zone where you want people to notice the things you’re doing - that’s just the nature of being a creative developer - but at the same time, you just want them to pick it up and go “Oh, yeah, this is just how I remember it.” So it’s only when they see it side by side, that they go “OK, I really see what you did there.” But on Mass Effect specifically, there were quite a few things we did. We’re not just remastering games and products, we’re remastering people’s memories of those games and the experience that they had. It’s very gratifying to see.Ĭonsidering that the first game is almost 14 years old now, how did you go about making it feel modern while still staying true to the original? When you’re remastering something that beloved - and also that critically acclaimed - one of the things people say is “Oh, you’re starting from this amazing foundation.” But my cynical nature looks at it as “Yeah, that means we have a really small margin of error, and anything we change is more likely to be a change for the worse - or at least a lateral move that could be perceived as worse by a large, large percentage of people.” So it means a lot of pressure in releasing it, but having it out there now and seeing the response - seeing old fans coming back in and new fans picking it up for the first time - is a huge moment, and obviously a bit of a relief.
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Mac Walters: I would say there was more pressure than just releasing any other single title because of the anticipation, the expectation, and the reception of the original trilogy.
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SPIN: Knowing how these remasters were anticipated and how people love the originals, was there any additional pressure in feeling like “OK, we have to get these right”? Outriders Is the Loot-Heavy RPG-Shooter You and Your Friends Have Been Waiting Forįollowing a successful release on May 14, SPIN sat down with project director (and writer of the original trilogy) Mac Walters to chat about what went into revitalizing one of the most influential video game trilogies of all time.Project Wingman Composer Opens Up About Scoring a Unique Aerial Combat Game in New ‘Making of’ Video.Composer Ben Prunty Brings a Chilly New Twist to Subnautica: Below Zero.
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Containing remastered and significantly upgraded versions of all three original games and their DLCs, Legendary Edition is pretty much everything that fans could’ve hoped for and more. 7) with official confirmation that Mass Effect Legendary Edition would be coming in 2021. Mass Effect: Andromeda didn’t exactly leave the best taste in a lot of people’s mouths with its 2017 release, and it began to seem more and more like the flop of the fourth game had pushed EA and Bioware away from bringing new life to the first three.īut late last year - while much of the gaming world was gearing up for the release of the new consoles - fans celebrated the game’s “N7 Day” holiday (Nov. But who’s counting?) there have been rumors, leaks, and countless wishes for remastered editions of the original Mass Effect trilogy.